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Strong Passwords 
- Explained by Common Craft

Creating a Strong Password 
You WON'T Forget
People forget their passwords way too often and it's usually because they didn't come up with a system for making and remembering their passwords. Here are some tips:

1. Think of a general category for your passwords that you will want to remember.
     Examples:
  • friends
  • family
  • pets
  • games/sports
  • foods
  • movies
  • places you've visited
  • people you once knew
  • things you collect
2. Create a password from one of the members of the general category you've chosen. and make it hard to figure out.
Example: Suppose you chose to make your password out of your favorite game or sport, say baseball. This is long enough to not need any additional characters for a Strong Password. By itself, it's pretty easy to guess, but you could change a couple things to make it harder to guess, and to make it fit Strong Password requirements:
  • Bas3ba11 changes two of the letters to numbers that look like those letters, and the capital letter is needed for a Strong Password.
  • bAsEbA1L uses alternate upper and lower case, and the first L was turned into a 1 to fit Strong Password requirements
  • Llab3saB is another way to spell it (backwards) and add a number and an upper case letter.
These are just three ways to alter the word baseball. You could come up with many more to make it a Strong Password that is harder to figure out.

3. Remember It: once you decide what you're going to do to your password, you also have to remember how you're going to remember it. Tell yourself what choices you made to change the word to make it Strong, and remember those steps.

If you know you're always going to make your passwords from, say, your favorite sport or game, then it's easier to narrow down your password in your memory. When it comes time to change your password or create a second password for some other purpose, you can use the same steps, but using a different game or sport (that you'll have to also remember).

4. You can also use a password vault program. This requires a single login (which you will HAVE to remember) to open up the online vault that holds your private list of passwords for use online.
The nice thing about these is that you have to only remember one password. You can look up the rest if you forget, and some will automatically enter your info on a web login screen if you want them to. Check out these examples: LastPass, KeyPass. (I use LastPass)

Digital Citizenship
- Explained by Common Craft

Sixth Graders focus on really trying to become Digital Citizens in every sense of the word.
Every citizen of the connected world has to be aware of what is expected of himself or herself,
and also what to expect out in the connected world.
Most importantly, citizens of the connected world have to be able to offer something of themselves
that can benefit the lives of others.
It's not just about being consumers, but also about being a producer of content.

It's important to understand the concepts of intellectual property, who owns what we can find in the connected world, and the responsibilities we have to respect the ownership of others' available work.

When we post our work online, we create something for a Wider Audience,
noting that not just our school friends and teachers may be able someday to see and access what we make available online.

Building on our skills at writing efficiently that are being worked on constantly,
we will begin developing our own web pages for sharing with the outside world. 
We will also begin learning the coding necessary to do interesting things on web pages.

Protecting Reputations Online
- Explained by Common Craft

Who Owns It?

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U.S. Patent and Trademark Office

Penalties for Copyright Infringement


Please watch the Plagiarism video from Commoncraft below, and then watch the video on Copyright and Creative Commons


From Copyright Laws:
§ 106 . Exclusive rights in copyrighted works38

Subject to sections 107 through 122, the owner of copyright under this title has the exclusive rights to do and to authorize any of the following:

     (1) to reproduce the copyrighted work in copies or [recordings];

     (2) to prepare derivative works based upon the copyrighted work;

     (3) to distribute copies or [recordings] of the copyrighted work to the public by sale or other transfer of ownership, or by rental, lease, or lending;

     (4) in the case of literary, musical, dramatic, and choreographic works, pantomimes, and motion pictures and other audiovisual works, to perform the copyrighted work publicly;

     (5) in the case of literary, musical, dramatic, and choreographic works, pantomimes, and pictorial, graphic, or sculptural works, including the individual images of a motion picture or other audiovisual work, to display the copyrighted work publicly; and

     (6) in the case of sound recordings, to perform the copyrighted work publicly by means of a digital audio transmission.

It's important to understand that ONLY the owner of the copyright has these rights. Nobody else can do these things without the permission of the copyright owner.

Plagiarism - Explained by Common Craft

Copyright and Creative Commons
- Explained by Common Craft

Secure Websites
- Explained By Common Craft



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  • Home
  • Lab Works
    • Curriculum Overview
    • Coding Pathways
    • Makers
    • Digital Citizens
    • Project Standards >
      • Slide Presentation Impact
      • Video Tips & Best Practices
    • Grade 4 Activities (2019-20)
  • Cool Links
    • Ham Radio & Electronics >
      • Ham Radio Blog
      • AllStar
    • Trivia
    • Link-A-Day
    • New Tech
    • Study TIps
    • Grade 5 Podcasts
  • Meta-Learning
    • Troubleshooting Equipment >
      • Maintaining and Troubleshooting Computer Equipment
    • Building Guided Pathways
    • Learn Something New
    • For H.A.S. Parents (K-3)
    • For H.A.S. Parents (4-8)
  • Visuals
    • Images >
      • California Missions Map
    • Amusing Videos
    • Financial
    • Industrial Design
    • Learning >
      • Teaching
    • MAKE stuff >
      • Stop Motion
      • Hexaflexagons
      • Discovery Day Projects 2014 "Squash and Stretch"
      • Discovery Day 2016
    • New Tech
    • Sir Ken Robinson
    • State Podcasts (2015) >
      • State Podcasts (2018) (L-A)
      • State Podcasts (2018) (Y-M)