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Raspberry Pi STUDIO: Curriculum (source: Raspberry Pi Foundation)

CREATOR: This is the starting level.
​
To become a CREATOR, you must be able to design and create basic assets in a variety of realms:

  • Design: Design basic two-dimensional and three-dimensional assets/artifacts
  • Programming: Use basic programming constructs to create simple programs
  • Physical Computing: Create with basic digital, analog, and electromechanical components
  • Manufacturing: Use basic materials and tools to create project prototypes
  • Community/Sharing: Engage and share with the digital making community




BUILDER: Like CREATOR but adding more to your projects.

To become a BUILDER, you must start combining elements of your CREATOR skills into one project:

  • Design: Combine two-dimensional and three-dimensional assets/artifacts in the assembly of a project
  • Programming: Apply  basic programming constructs to solve a problem
  • Physical Computing: Combine inputs and/or outputs to create projects or solve a problem
  • Manufacturing: Use manufacturing techniques and tools to create prototypes
  • Community/Sharing: Collaborate on digital making projects with other community members



DEVELOPER: Going beyond CREATOR and BUILDER to demonstrate mastery of the process from start to finish of a fully completed product.

To become a DEVELOPER, you must deal with projects that involve more complex problem solving in both the manufacturing and usability of the product.

  • Design: Use multiple designed assets/artifacts in completed products and models
  • Programming: Apply abstraction and decomposition to solve more complex problems
  • Physical Computing: Process input data to monitor or react to the environment
  • Manufacturing: Use manufacturing techniques and tools to create a completed product
  • Community/Sharing: Support others in the design and building of their digital making projects
MAKER: The fullest development of one's skills, the ability to help others learn from you, and the beginnings of innovative thinking applied to the real world's problems.

To become a MAKER, you must begin to seamlessly integrate all of your design skills and tool use to create complex finished projects.

  • Design: Design multiple and integrating assets/artifacts in complex finished products and models
  • Programming: Apply higher-order programming techniques to solve real-world problems
  • Physical Computing: Create automated systems to solve complex real-world problems
  • Manufacturing: Independently use fabrication systems to produce complex finished products
  • Community/Sharing: Educate others in the skills and ethos of digital making
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  • Home
  • Lab Works
    • Curriculum Overview
    • Coding Pathways
    • Makers
    • Digital Citizens
    • Project Standards >
      • Slide Presentation Impact
      • Video Tips & Best Practices
    • Grade 4 Activities (2019-20)
  • Cool Links
    • Ham Radio & Electronics >
      • Ham Radio Blog
      • AllStar
    • Trivia
    • Link-A-Day
    • New Tech
    • Study TIps
    • Grade 5 Podcasts
  • Meta-Learning
    • Troubleshooting Equipment >
      • Maintaining and Troubleshooting Computer Equipment
    • Building Guided Pathways
    • Learn Something New
    • For H.A.S. Parents (K-3)
    • For H.A.S. Parents (4-8)
  • Visuals
    • Images >
      • California Missions Map
    • Amusing Videos
    • Financial
    • Industrial Design
    • Learning >
      • Teaching
    • MAKE stuff >
      • Stop Motion
      • Hexaflexagons
      • Discovery Day Projects 2014 "Squash and Stretch"
      • Discovery Day 2016
    • New Tech
    • Sir Ken Robinson
    • State Podcasts (2015) >
      • State Podcasts (2018) (L-A)
      • State Podcasts (2018) (Y-M)